CMU ETC Building Virtual World Round 2, two-week project.
A murder case occurred on a luxury airship. The player, as a detective, can use a magic magnifying glass to see the key evidence and the story fragments that it is associated with. What is the truth? Through these details, players will find something.
WHAT I DID
Selected highlihgts of my work
The magnifier is the critical tool in this game. The scene does not have any color initially, but by using the magnifier, the player can find key evidence with color inside the lens of the magnifier. When you keep looking at a piece of evidence, a memory fragment related to that evidence will be triggered.
OBTAIN & RETURN OBJECT
There are a lot of pieces of evidence in the room, and each of the pieces of evidence can be taken into the player's hand and checked carefully. After checking, the evidence will automatically return to its original position and rotation. The script I implemented ensures these pieces of evidence in the room will not run around, and the entire game experience remains clean.
I completed the entire puzzle game environment setting and game script. Including a lot of conditional judgments and gameplay mechanism details.